MS Computer Science • Mechanical Engineer
Workflow automation • Systems programming • Machine learning • Algorithms
CS Master's (UF, Dec 2025), MechE undergrad. Strong foundations in DSA and ML, proficient in C++, Python, and OOP languages. 2+ years at Universal Studios building automation workflows, API integrations, and internal tools. Indie game dev on the side.
• Led a team of undergraduate students in developing a 3D physics-based stacking game in Godot (C#), implementing grab/place mechanics, placement previews, and custom physics systems
Engineered a digit recognition system using YOLOv8 CNN, achieving ~90% accuracy with data augmentation and transfer learning. Optimized using IoU and mAP metrics.
Engineered a custom Linux file system in C++ using FUSE, integrating a userspace daemon for efficient file operations and gaining experience in low-level OS architecture.
Developed a course planning tool with interactive GUI using SFML, featuring topological sorting for prerequisite-aware scheduling and Python web scraper for data collection.
Modeled and simulated power plant infrastructure using System Advisor Model (SAM) software, optimizing operational parameters with financial analysis. Published in Bachelor's Dissertation.
Developed empirical model using Excel and MATLAB for solar potential estimation in Brazil. Results published and presented at National Congress of Mechanical Engineering (CREEM).
University of Florida
Gainesville, FL
January 2024 – December 2025
GPA: 3.8
University of Florida
Gainesville, FL
May 2022 – December 2023
GPA: 4.00
Federal Institute of Espírito Santo
Vitoria, Brazil
April 2016 – December 2021
GPA: 3.6
Personal projects created in Blender. Click and drag to interact.
The Master Sword from the legend of zelda
Currently open to new opportunities and collaborations. Whether you have a question or just want to say hi, feel free to reach out!